First month Celebration and first update

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Psartryn
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First month Celebration and first update

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http://www.thesecretworld.com/news/cele ... cret_world

It's been an exciting first month since the launch of The Secret World and we are grateful so many players are enjoying our game. This world comes to life through YOU, the players. To thank you for your continued interest, we are celebrating the First Month of The Secret World with new content, special prizes, and weekend access for your friends!

From Friday, August 3rd at 4pm GMT until Monday, August 6th at 7am GMT, we invite you and your friends to participate in this exciting celebration!

New content
On the 31st of July we will release our first monthly content update, The Secret World - Issue #1. New content to explore, new stories and mysteries to uncover.

Help the people
Your task, if you choose to accept it: During the celebration weekend running from August 3-7, solve 30 in-game missions to help those in need and receive a special in-game t-shirt and 1200 bonus points.

Brighten the sky
Free fireworks for everyone! During the celebration weekend, you will be able to claim fireworks - 15 per character - in the in-game Item Shop for free! Brighten the sky and lighten the mood in these dark days, it's time to party!

Be on top
We know our players are dedicated, but we want everyone to see it! During the celebration weekend, we will have a special leader board, showing the 100 most dedicated mission solvers in The Secret World universe.

Everyone can join in
We want to share the joy with as many people as possible! Any player, who has any type of The Secret World account, may join us over the weekend to celebrate our first month! Early Access, Inactive Accounts, and Beta Accounts may all join in! If you do not currently have an account for The Secret World, you may register to participate starting today, Friday, July 27th, to have open access to this special celebration weekend! You can find the celebration event registration on the right side of the official website! You may download the game here.

Join us in our First Month Celebration, exploring the depths of The Secret World!
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Boom
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Re: First month Celebration and first update

Post by Boom »

patching now. took the day off to get car worked on, maybe i'll have some time left to play ;)
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Psartryn
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Issue#1 highlights

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http://forums.thesecretworld.com/showpo ... ostcount=3

"Issue# 1: Unleashed" - Update 1.1 - July 12th

Highlights

Seven brand new missions, two new Nightmare Mode dungeons and the Marketplace are now all available as part of The Secret World Issue #1: Unleashed.

Please click here: http://thesecretworld.com/news/the_s...2012_unleashed for more information about the new missions in Issue #1.

(Psst, complete all the new missions for a new achievement and unique clothing rewards!)


Top changes

The Marketplace

The Marketplace is now available in London!
All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in London
Only items from your personal storage can be listed and they will occupy a slot in the bank until they are sold
Listings show up from all players on all dimensions
All items are listed for 7 days after which point they time out
All listings have a 10% up front cost based on the listing price. This cost is refunded if the item sells
All successful sales are subject to a 5% broker fee upon sale

General
The ‘/say’ and ‘/shout’ chat commands now work properly
Improved animations when interacting with objects
It is now impossible for players to make their characters nude
When using the ‘high’ graphics settings, screen will no longer become blurry in some areas
The Orochi-Group.com website will not crash the in-game browser
Filth Rain does not follow players to other zones
Players can no longer attach character-bound items to mail
Changing eye colour now works properly for all heads in character creation
Certain heals will no longer generate hate on friendly targets
Players will not be able to consume the Elixir of Life when already at full health
Certain monsters, such as the Royal Sadists, will not attack the player when dead

Dungeons
Introducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limit
Dungeon bosses and mini-bosses now only drop one loot bag
The Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health

PvP
The anima full-screen effect will no longer persist if the player has entered a PvP Battlefield
Players can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry

GUI
Trying to split a stack when the player inventory is full will no longer cause that slot to malfunction
Mission decals will not disappear when a player teleports out of a zone

Weapons
Hammer: The “Smash” ability will now always have an animation

Missions

General
Seven brand new missions are now available to all players as part of our first free monthly content update, Issue #1: http://thesecretworld.com/news/the_s...2012_unleashed
Crafting items for a mission should now fulfil the goals of that mission
Into Darkness will no longer shut players of any faction out of the instance for any reason if they have not yet completed the mission

Solomon Island
Kingsmouth
That’ll Leave a Mark: The trapped survivor should now spawn at the trap only if he has been killed or the mission has been completed

The Savage Coast
Another Bug Hunt - Tier 2: Players can now turn in their dog tags to Sarge when in the appropriate area
The Black House: Carrie Killian's ashes should now reappear correctly
Crustacean Curse - Tier 2: Mission will now award XP as intended
Winter’s Legacy: Jacob Smythe will now spawn as intended
Taking the Purple - Tier 2: Players can now spawn the ambushers if another player fails this mission

Blue Mountain
Off the Menu - Tier 2: This mission should no longer reset after a player had added the sedative to the meat
The Haunting - Tier 3: The Delapores now respawn if players leave using their Agartha Conduit and zone back into the instance
Dawning of an Endless Night: Players can no longer get stuck in the Dreaming Prison
Dawning of an Endless Night: Players who have exited the dream before completion will now have a marker directing them back to the Dreaming Prison
Dawning of an Endless Night - Tier 5: Joe Slater cinematic should now play properly in all situations

Egypt
Scorched Desert
The Big Terrible Picture - Tier 3: Prisms should now work properly
King of the Hill: Vortex Grenades, Fragmentation Grenades, and Landmines will now only work in the appropriate area
The Last Legion - Tier 3: Monsters should no longer disappear during cinematic and Legion should spawn correctly
The Last Legion - Tier 3: Killing Legatus Aulus should now reward credit for players who are on the same step

City of the Sun God
The Eye of Horus: Keeper Garran and Keeper Sh’ar now spawn as intended
The Eye of Horus: Pausing this mission will no longer cause the Eye of Horus to disappear from players’ inventories
The Way of Things: Tiers 2, 3, and 4 have been made more multiplayer friendly with multiple improvements
Black Sun, Red Sand - Tier 9: Akhenaten, the Black Pharaoh will no longer despawn, allowing the mission to be completed
Halls of Lost Records - Tier 6: Activating the defense mechanism will update the mission for all players present in the room
Foundations - Tier 3: Examining the tablet now updates the mission properly

Transylvania
The Besieged Farmlands
The Cost of Magic - Tier 5: Ritual can be completed as intended

The Carpathian Fangs
The Castle: This mission is now repeatable
Exit Strategy - Tier 4 : The Orochi communications terminal now works as intended

The Shadowy Forest
Mortal Sins - Tier 10: Only one player at a time can now interact with the water of life puzzle letters
Mortal Sins - Tier 20: Players can now re-enter the tomb if needed
Last Dance of the Padurii - Tier 4: Pausing this mission will no longer cause the Humming Music Box to disappear from players’ inventories
The Draculesti - Tier 4: Once all of the explosive spots are full, players who placed explosives get credit for this mission
Fatal Framing: This mission will now reward XP as intended
Who Comes and Who Goes: Goal text will now correctly ask the player to “Find the Abandoned Tunnel”
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Psartryn
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Post by Psartryn »

"It is now impossible for players to make their characters nude" - LoL Wanna see nude, Turn your graphics to max on my machine and run into the police station, 30 seconds of nudity.
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Psartryn
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Post by Psartryn »

Long download, glad I started it remotely. :D
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WeaponX
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Post by WeaponX »

I'll start it when I get home in a few minutes. I wanna get my game on tonight! :P

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Boom
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Post by Boom »

Just so you know, the auction house takes at least a few minutes once you hit search, to show anything :oops:
Hopefully they can upgrade the server that's handling all the searches or crap will hit the fan :)
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Post by Psartryn »

They have a notice about Market place delays somewhere, W/evs I will enjoy my wide open Land of the Sun God when I get home.
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