CATA

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St.John
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Post by St.John »

[img:15f1ed8b83]http://i64.tinypic.com/2dukwep.jpg[/img:15f1ed8b83]

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Cold Embracer
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Post by Cold Embracer »

The Pre Cataclysm patch is now live on the PTR this includes the class changes and talent trees but does not include the zone changes


Classes: General

* Many class talents, spells, and abilities have been overhauled, added, or removed.
* All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
* Ammo has been removed from the game.
* The character levels at which classes gain new spells and abilities have changed.
* Many item and class stats have been changed or removed.
* Rage has been normalized.
* Spells and abilities no longer have multiple ranks and now scale with character level.
* Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
o Each specialization has been reduced to a 31-point talent tree.
o Players will now get a total of 41 talent points to spend.
o Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
o Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
o The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.worldofwarcraft.com/th...26290449&sid=1




Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

* A dedicated tanking tree (Blood) has been implemented.
* The effects of Blood Presence and Frost Presence have been exchanged.
* The way in which runes recharge has changed.


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

* A new Eclipse mechanic has been added for druids.


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

* Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
* Focus has replaced mana as a new resource.
* Hunters now start with a pet at level 1.
* The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

* There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

* Paladins now have a new resource bar.


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

* There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
* Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.


Items

* Resilience no longer reduces the chance a player will be critically hit by an opponent.
* Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.


Professions

* The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.


User Interface

* Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
* The Arena Teams pane has been improved.
* The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
* The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
* A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
* Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
* New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
* Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
* New Raid frames are now. They can also be used in place of the standard 5-player party interface via the User Interface options.
* The Spellbook interface has been improved for greater ease-of-use and visual appeal.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/b

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St.John
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Post by St.John »

[img:15f1ed8b83]http://i64.tinypic.com/2dukwep.jpg[/img:15f1ed8b83]

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Cold Embracer
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Post by Cold Embracer »

So I got into the beta and all I got to say is its awsome as hell the lvling experience is so much more fun and the Goblin and Worgen zones are fantastic, havnt tried any of the higher lvl zones yet but will eventually get to it. Theres so much new content its a whole new game. BTW I saw this on MMO Champion, Worens do not get a racial mount instead they are the mount http://db.mmo-champion.com/s/87840/running-wild/ pretty damn cool if you ask me!

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Benoit
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Post by Benoit »

tauren should get plainstriding back then
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Cold Embracer
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Post by Cold Embracer »

devs have said Taurens wont get plainstriding back but it would be nice to just have it in Mulgore for questing, that zone is way too big for a starter zone

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Cold Embracer
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Post by Cold Embracer »

So it turns out the Worgen are a bit bugged in the latest build the females are finally in but you cant start the game as one and the males are stuck in human form and as far as the mount is concerned yep its bugged http://www.youtube.com/watch?v=3R84OrJN0_Q

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[SEA]KwanDuw
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Post by [SEA]KwanDuw »

lol
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Veritoff
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Post by Veritoff »

I would so want that mount over whatever the final version would be.

I didn't know blizzard was making another expansion? I thought the lich king was suppose to be the finale. They need more money?

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Cold Embracer
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Post by Cold Embracer »

Its official, release day is December 7th. Rumor is patch 4.0 with the all the talent and system changes will launch either this week or next. Ive played alot in the beta and I have to say the game is so much more fun but the end game is alot more challenging, Heroics are no walk in the park, they are extremely hard.

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Benoit
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Post by Benoit »

Veritoff wrote:I would so want that mount over whatever the final version would be.

I didn't know blizzard was making another expansion? I thought the lich king was suppose to be the finale. They need more money?
I don't think they've ever said that LK was the finale. WotLK was the end of Warcraft 3 lore, but that doesn't mean they cant write more lore. Not that I really care about all the RP stuff.

I wish there would be a slight graphical upgrade though.
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Cold Embracer
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Post by Cold Embracer »

Patch 4.0.1 is being released to live servers tomorrow :)

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Cold Embracer
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Post by Cold Embracer »


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[SEA]KwanDuw
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Post by [SEA]KwanDuw »

Pretty Sweet! Makes me want to play...
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WeaponX
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Post by WeaponX »

Yeah.. but I have an undead Rogue.. that dragon is totally screwed.

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