Ultra Mode, Issue 17: Dark Mirror and Going Rogue!

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Darrk Waver
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Ultra Mode, Issue 17: Dark Mirror and Going Rogue!

Post by Darrk Waver »

New info on what's in store.
A while ago, we announced Ultra Mode, a brand spanking new addition to the City of Heroes® universe that will bring Paragon City and the Rogue Isles to an even fresher and visually more pleasing level!


Ultra Mode will allow you (as long as your computer can handle it) to experience City of Heroes® in a completely different light...literally! You will rediscover places and landmarks in Paragon City and the Rogue Isles as if you'd never seen them before, and best of all, it will be in Issue 17: Dark Mirror, our next free expansion! And it is worth mentioning that once Going Rogue has released, you will experience even greater graphics since Praetoria was developed from the ground up with Ultra Mode in mind!

No more waiting in anticipation of this amazing new feature, for its availability is right around the corner! And to make it even more worth your while, here are some additional features you can expect to see in Issue 17: Dark Mirror

• New badges, new missions and new player emotes
• Epic Archetypes now available at level 20
• Improvements and additions to Mission Architect
• Enhancements to UI and game systems
• And more

But that is not all the news we have in store for you!

Remember Going Rogue? That's right, how could you forget? Well, you have the opportunity to get access to the Dual Pistols and Demon Summoning power sets in March and April, if you pre purchase City of Heroes Going Rogue (MSRP $29.99 USD)! You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July! What's in that item pack, you ask? Well, a few nifty things like:

• Alpha- and Omega-themed auras
• Alpha and Omega themed costumed sets
• Four stance emotes
• The Shadowy Presence invisibility power

Is this too much for you to handle? Hang in there, this year promises to be a fantastic one in City of Heroes® and we've got more details for you on these different offers coming soon!
http://www.cityofheroes.com/news/news_a ... going.html
32 Level 50's and counting...

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IceOnix
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Post by IceOnix »

I was going to make a post one of these days along the lines of 'WHERE'S MY BETA INVITE???'

I haven't gotten around to resubbing yet but I do want to.

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Post by Darrk Waver »

New info on the pre order:
There have been a lot of questions about the City of Heroes® Going Rogue prepurchase program, the Complete Collection and the Item Pack. We’d like to take a moment and try to clarify this for all of you.

There are two different ways to get the City of Heroes Going Rogue expansion: as a separate expansion, or as part of the Complete Collection.

The separate City of Heroes Going Rogue expansion costs $29.99 (€19.99 / £17.99) and requires you to already have City of Heroes. The separate expansion doesn’t include game time, so you must be an active subscriber to play. The separate expansion does not include the Complete Collection Item Pack. The separate expansion will only be available digitally, and will be available for prepurchase starting in March (see below for more information on what you get from prepurchasing this separate expansion).

The City of Heroes Going Rogue: Complete Collection costs $39.99 (€29.99 / £26.99) and includes City of Heroes Going Rogue as well as City of Heroes, City of Villains, 30 days of game time, and the Complete Collection Item Pack. With the game time and previous expansions included, it is ideal for those who are new to City of Heroes franchise (perhaps as a gift!), but also a good value for players not interested in prepurchasing. The Complete Collection will be available both digitally and at retail (in North America) starting in July and cannot be prepurchased (only the separate expansion can be prepurchased).

Starting at launch in July, players who prepurchased or bought just the separate City of Heroes Going Rogue expansion will be able to upgrade to the Complete Collection. The upgrade will include the Complete Collection Item Pack, but it won’t include any game time.

Prepurchase

Only the separate City of Heroes Going Rogue expansion will be available for prepurchase. The Complete Collection will not be available for prepurchase, nor are there any incentives for preordering it at retail.

Prepurchasing the separate City of Heroes Going Rogue expansion will give you early access to the Dual Pistols and Demon Summoning power sets. Dual Pistols will be available immediately once the prepurchase program starts in early March. Demon Summoning will become available starting in April. You will get both power sets early if you prepurchase.

Complete Collection Item Pack

For those who prepurchase the separate City of Heroes Going Rogue expansion, but also want the Complete Collection Item Pack, starting on launch day in July, we will offer an upgrade to the Complete Collection. The upgrade will include the Complete Collection Item Pack but will not include any game time. The pricing for the upgrade hasn’t been set yet.

We hope this clears the majority of your questions up!
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Post by Darrk Waver »

Detailed information on Issue 17:
Issue 17 Overview

"For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known."

With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™ and the Rogue Isles™ have never looked better.

In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.
Other Issue 17: Dark Mirror features include:

* Epic archetypes are now unlocked at level 20.
* Animated character tails.
* New missions, new badges, and new player emotes.
* Quality of life enhancements to the UI and game systems.
* Improvements and additions to Mission Architect.

Features

Ultra Mode
Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).

Epic Archetypes Unlocked at Level 20
Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.

Animated Tails
No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
Content

New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.

Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.

Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.

New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.

New Player Emotes: We'll let you know more about the new emotes soon.
Quality of Life Improvements

Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.
Increased Mission Count: You can now have seven active missions (previously three).
Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.
Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.
In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)

Mission Architect Improvements

Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).
New Maps: We have added approximately 20 new unique maps.
Giant Monsters: You can now add giant monsters to some outdoor maps.
Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.
Escort Missions: "Lead to place" technology allows you more control over escort objectives.
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IceOnix
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Post by IceOnix »

New Positron!!!

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Darrk Waver
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Post by Darrk Waver »

I like the in-game email. Finally, to be able to send your other toons influence/infamy without a third person transfer.

Also, find last objective sounds pretty good too. :D
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DarkPowers
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Post by DarkPowers »

Epic ATs unlocked at 20?! Can they still be called epic then?

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Post by Darrk Waver »

I guess if you can make it to 20 it's considered Epic. :P
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