Empowerment Stations and You!

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Darrk Waver
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Empowerment Stations and You!

Post by Darrk Waver »

This guide was cobbled together from various forum postings and information provided in Doctor Dude's Base Building and Crafting guide. You're mileage may vary.

Additonal information can be found at Paragonwiki.

Guide to Empowerment Stations

Overview

There are 3 levels of Empowerments stations, in both Tech and Arcane flavours. The buffs available at each style of station are the same, and more buffs are available as you move up to higher level stations. All lower tier buffs are available at higher tier stations.

Suggestion: Buffs are crafted using salvage components, not raw salvage, and therefore can be relatively expensive. Each style of station will only accept components of the relevant types (IE: Arcane empowerment stations require arcane components), so putting a Tech station in an Arcane base can help limit salvage spent on buffs to those components that aren't required for more important base related items.

How do I craft?

If your crafting tables are set up and have sufficient power and control to work, just click one and get to work. You'll see a massive number of tabs under each one, showing what can be refined or created. Generally you'll want to trim this list down. In the lower right of each table, you'll see a select list. You can select options on this list to restrict it to only the things which can be crafted on that table (recommended). Note that this will generally lag you for a moment as the system trims down the list. You can also restrict the list to just the things you have the materials to make. And recipe which shows up in white is something you can make; click the double-right-arrow to expand the description, and then 'Create', and it's done.

Converting Salvage to Components and Components to Items

Building an item is a two-step process. In the first step you use multiple pieces of salvage to build components. Each table can build two types of components:

1. Basic Tech: Tech Material, Tech Power
2. Basic Arcane: Mystic Element, Mystic Foci
3. Advanced Tech: Tech Hardware, Tech Prototype
4. Advanced Arcane: Arcane Glyph, Arcane Essence
5. Expert Tech: Tech Software, Experimental Tech
6. Expert Arcane: Magical Ward, Magical Artifact

The second step is to use these components to build the actual item. Every item recipe lists the types and numbers of components you need to build it. The type of salvage originally used does not matter so long as the correct components are used. For example, the salvage drops Black Market Super-Stuff and Body Armor can be refined to create "Tech Power". If you find a recipe for tech power that takes those two types of salvage, you can refine them and create it. Tech Power will show up in your salvage list like the drops. While Tech Power is also a kind of salvage, some refer to it as "Material" for clarity's sake.

Empowerments available by Stations

Level 1 Stations

Tech: Radiation Emulator
Arcane: Enchanting Crucible

Provides:
Confuse Resistance
Fear Resistance
Fire Resistance
Grant Invisibility
Increase Attack Speed
Increase Flight Speed
Increase Jump Speed
Increase Perception
Increase Run Speed
Knockback Increase
Knockback Protection
Lethal Resistance
Sleep Resistance
Slow Resistance
Smashing Resistance

Level 2 Stations

Tech: Linear Accelerator
Arcane: Arcane Crucible

Provides:
Cold Resistance
Confusion Resistance
Disorient Resistance
Endurance Drain Resistance
Energy Resistance
Fear Resistance
Fire Resistance
Grant Invisibility
Immobilize Resistance
Increase Attack Speed
Increase Flight Speed
Increase Jump Speed
Increase Perception
Increase Recovery
Increase Run Speed
Knockback Increase
Knockback Protection
Lethal Resistance
Negative Energy Resistance
Sleep Resistance
Slow Resistance
Smashing Resistance
Toxic Resistance

Level 3 Stations

Tech: Supercollider
Arcane: Mystic Crucible

Provides:
Cold Resistance
Confusion Resistance
Disorient Resistance
Endurance Drain Resistance
Energy Resistance
Fear Resistance
Fire Resistance
Grant Invisibility
Hold Resistance
Immobilize Resistance
Increase Attack Speed
Increase Flight Speed
Increase Jump Speed
Increase Perception
Increase Recovery
Increase Run Speed
Knockback Increase
Knockback Protection
Lethal Resistance
Negative Energy Resistance
Psionic Resistance
Sleep Resistance
Slow Resistance
Smashing Resistance
Toxic Resistance

Notes

- All buffs have a duration of 60 minutes and take affect when crafted
- Buffs cannot be stacked.
- Damage Resistances are 5%
- "Grant Invisibility" is really self-stealth, without the movement penalty or the defense.
- Applied buffs can be deleted before they expire by right clicking them in your "Powers" window (P). (Invisibility, for instance...)
32 Level 50's and counting...

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Doctor Dude
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Location: NY, NY

Post by Doctor Dude »

This is really good stuff that people rarely think about Darrk!

I will often stop in the base for some extra buffs resistance buffs before the final STF mish, hold resistance before a mothership raid, or the grant invis (it grants it to you) to help stealth a mish if there is no one on the team who can.

The best thing about these buffs is that even if you die, they are still there when you rez!
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